教育科学 ›› 2023, Vol. 39 ›› Issue (6): 24-30.

• 教育基本理论研究 • 上一篇    下一篇

现代游戏德育的现实基础与发展逻辑*

李萍1, 陈倩2   

  1. 1.中山大学 马克思主义哲学与中国现代化研究所暨哲学系,广东 广州 510275
    2.中山大学 马克思主义学院,广东 广州 510275
  • 出版日期:2023-11-15 发布日期:2024-03-06
  • 作者简介:李萍(1957- ),女,广东蕉岭人,哲学博士,中山大学马克思主义哲学与中国现代化研究所暨哲学系教授,博士生导师,主要从事学校德育与比较德育、伦理文化与价值教育等研究;|陈倩(1990- ),女,甘肃山丹人,中山大学马克思主义学院博士生,主要从事道德教育、游戏德育等研究。
  • 基金资助:
    * 国家哲学社会科学基金重大项目“中国马克思主义哲学新形态研究”(22&ZD032)

The Realistic Foundation and Development Logic of Modern Game-Based Moral Education

Li Ping1, Chen Qian2   

  1. 1. Institute and Department of Marxist Philosophy and Chinese Modernization, SunYat-sen University,Guangdong Guangzhou 510275,China
    2. School of Marxism, Sun Yat-sen University,Guangdong Guangzhou 510275,China
  • Online:2023-11-15 Published:2024-03-06

摘要:

现代数字信息技术的发展将我们带入了智能时代,“智能时代”是对当代信息技术革命及其为人类社会带来的机遇和挑战的整体概括。智能时代的到来为现代德育带来极大的生机和活力,也给德育带来了全新的“实践场景”和严峻的现实挑战。本研究以现代游戏作为研究的切入点与聚焦点,试图通过揭示现代游戏的本质特征,阐明现代游戏能否成为一种新的学习媒介,能否被青少年群体所接受并与现代德育结缘等问题,运用科技发展的正面价值促进现代道德教育的变革与深化,为建立现代游戏德育的理念与方法提供理论的支持,为未来德育新形态寻找一种更有生命力的合理价值。

关键词: 现代游戏, 游戏德育, 青少年群体, 亚文化

Abstract:

The development of modern digital information technology has brought us into the Era of Intelligence. The Era of Intelligence is a comprehensive summary and representation of contemporary information technology and the opportunities and challenges it brings to human society. The arrival of the Era of Intelligence has brought great vitality to modern moral education, while also bringing new “practice scenarios” and severe real challenges to moral education. This paper takes modern games as the entry point and focus of the research, and by trying to reveal the essential characteristics of modern games, it clarifies questions about whether modern games can become a new learning medium, and whether they can be accepted by young people and become associated with modern moral education. And by using the positive value of technological development to promote the transformation and deepening of modern moral education, it provides theoretical support for the establishment of concepts and methods of modern game-based moral education, and seeks a more viable and reasonable value for new forms of moral education in the future.

Key words: modern game, game-based moral education, adolescent group, subculture

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